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Braulio Cejudo
Braulio Cejudo
Art Manager @ Housemarque
Helsinki, Finland

Skills

Art DirectionConcept ArtDigital PaintingEnvironment Design3D ModelingLightingTexturingLevel DesignWorld BuildingTexture BakingPipeline

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Quixel Suite
Quixel Suite

Experience

  • Art Manager at Housemarque - Sony Studio
    Helsinki, FI
    June 2023 - Present

    Plan, organize and help structure the Art Team, to ensure that project needs are met. While creating and maintaining a vibrant and innovative creative culture, and in helping guide the Art Team on a path of continual growth and improvement.

    Represent the Art function at the project level

    Support and deliver the Creative Vision of the Directors

    Collaborate closely with Directors, Leads and Producers to ensure Project needs are being met, along with the development needs of the team

    Ensure that the Art Direction and priorities set by project leadership are reflected in scheduling, resource allocation, execution plan, and conduct of the art team as a whole

    Ensure that appropriate communication flows freely, such that the team feels heard, represented and generally in the loop

    Escalate and resolve Art Team needs, issues, concerns in a responsive, effective, and visible manner

    Maintain an inspiring and mindful creative culture, where experimentation, feedback and iteration are encouraged

    Collaborate with Managers of Art Department, the rest of the Management team, production team, and other studio leaders to ensure a consistent, transparent and effective production process across disciplines

    Provide career development and growth for Artists

    Personally provide mentoring and guidance on soft skills, and leverage sub-discipline experts within the team to build technical skills

    Create, develop, and support new leaders

    Plan for the best and most efficient deployment of art resources

    Work closely with External Partners to establish and ensure great collaboration

  • Art Outsourcing Manager at Housemarque - Sony Studio
    Helsinki
    October 2022 - June 2023

    Working with External Development Director and running day-to-day outsourcing, speccing art orders and reviewing the artwork. Managing part of external production, and, as an artist, advising external work. Work together with internal art departments to make sure outsourced art supports the project and vision of the company.

    Supervising the development of art assets by outsourcing from concept to final.

    Understanding and explaining the art pipeline and art style to externals. Improving the documentation on it.

    Working with the in-house art team, producers, and outside partners. Being the bridge.

    Communicating feedback in a clear, effective, collaborative, and timely manner.

    Work as a Senior Artist on the project.

  • Sr 3D Artist at Savage Game Studios - Sony Studio
    Helsinki, Finland
    July 2021 - September 2022

    A Savage working on assets, environment, and lighting work.

  • Lead Artist at Next Games
    Helsinki, Finland
    July 2018 - June 2021

    https://www.nextgames.com/

    Senior Artist

    Hired to be part of the studio team to create prototypes and help establish pipelines and art design/direction. Now that the studio has been transitioning into different directions, I am currently helping the Blade Runner team where I have been overhauling UI and the art in the project, as well as optimizing and cleaning up the previous work done in the game.

    • The Official Blade Runner Game

    • The Walking Dead: No Man's Land

  • Senior Artist at 3rd Eye Studios
    Helsinki, Finland
    July 2017 - June 2018

    3rd Eye Studios July 2017 to May 2018

    http://www.3rdeyestudios.fi/

    Senior Artist

    Creating quality assets and modular environments for high-end VR experiences and games.

    • Downward Spiral: Horus Station

  • Lead Prodution Artist - Art Manager at Liquid Development
    Portland, OR, United States of America
    June 2015 - May 2017

    Liquid Development June 2015 to May 2017

    http://www.liquiddevelopment.com/

    Lead Production Artist – Art Manager

    As an Art Manager I help projects keep on schedule by giving art feedback, client dialogue, deliveries, integration of assets and quality assurance and learning new pipelines. As lead production artist I work on delivering art assets that match specification for different brands and games. I work in projects that vary from high stylized to realistic. Set clear standards of excellence by creating exemplary work. Work with Art Managers to refine best practices. Proficient in physically based rendering techniques. Keen eye for detail and the ability to match various styles. Eager to explore other emerging technologies and tools. Enthusiasm to teach and lead other artists. Follow revision notes precisely.

    Clients I have been working with:

    • Microsoft Game Studios

    • WB Montreal

    • Hi-Rez Studios

    • Motiga

    • Obsidian Entertainment

    • 343 Industries

    • Irrational Games

    • Sony Playstation

    • Studio Transcendent

    • VOLTA

  • Lead Artist at 1st Playable Productions
    Troy, NY, United States of America
    November 2010 - June 2015

    http://www.1stplayable.com/

    As Lead Artist I was responsible for the schedule, tasks and keep a consistent art style throughout the projects. Keeping a sense of value, shape and substance to my work and the work of other artists. Working on all aspects from concept art, 3d high res models to low poly, texture work, lighting and setting up scenes and materials in engine. Making sure that assets were optimized and also setting up pipelines with code to make sure art was efficient. Developed a lot of 3D tech along with code for art on new hardware, and pushing our tech with new shaders, instancing, anti-aliasing, 3d camera and more.

    Games i worked on:

    • Frozen Winter Festival - Leap TV

    • Big Hero 6: Battle in the Bay – 3DS and DS

    • Frozen: Olaf’s Quest – 3DS and DS

    • Cloudy With a Chance of Meatballs – 3DS and DS

    • Ben 10 Omniverse 2 – 3DS

    • Ben 10 Omniverse – 3DS and DS

    • Pet Zombies - 3DS

    • The Hidden – 3DS

    • Moxie Girlz – DS

    • Santa Claus is Coming to Town – Wii

    • Research projects for education and goverment

  • 3D Artist at Frozen Codebase LLC
    Green Bay, WI, United States of America
    January 2008 - October 2010

    Worked on concept art and 3D props and environments for a wide variety of games. Working along closely with code and design. Producing high res models and making low poly models, with textures, materials and complete lighting pass in engine.

    Games that i worked on:

    • Sandy Beach

    • Cruise Ship Vacation Games

    • Roller Girls

    • Metalocalypse

    • Burgertime HD

    • Kickass The Game iOS

  • 3D Artist at Zoic Studios
    Culver City, CA, United States of America
    September 2007 - March 2008

    http://www.zoicstudios.com/

    Produced high res and texture work for a variety of products. Ranging from movies, trailers, and advertisement. Creating props that matched real objects used in production. An environment with a fast-paced production.

    Shows that i worked on:

    • Need For Speed Project / Electronic Arts

    • Terminator: The Sarah Connor Chronicles / FOX

    • Chuck TV Series / NBC

    • Zicam / Advertisement